3D DESIGN
3D design offers you a wealth of new possibilities in presentation and imagery. Developing and sharing these possibilities is a key part of what moluma does.

 

Here you can see a selection of our projects

VISUALISATION
Visualisation in 3D allows you to better see and experience the individual qualities and effects of spaces and objects. You can ideally optimise your designs before going into production.

 

Here you can see a selection of our projects

GAME ENGINE

The
game changer
for every presentation
and production.
No other
3D application
is so flexible and
offers this variety of output options.

AR & VR
Virtual Reality (VR)
Augmented Reality (AR)
open up completely new forms of experience: the feeling of being there, of actually having seen it.
Make use of this new technology to bring your ideas and products even closer to your customers.

 

You can find more information here

ANIMATION
3D-Animation is the possibility to design within time, and make every second count.
 

 

Here you can see a selection of our projects

The Game Engine

Driven by the latest developments and its own rapid evolution, the Game Engine enters areas that seemed unthinkable just a few years ago. Photorealistic HighEnd pictures or entire films, which are produced in real time, are only one field of use. Configurators, simulators, VR headsets, AR devices based on IOS, Android, Windows, Linux can be listed as other examples. For the presentation in any form, the

game engine is increasingly becoming the first address for developers from industry and pro­duc­tion, as it is extremely hardware-oriented, flexible and open. Due to its in­numer­able inter­faces it is able to convert once generated content differently. Thus a high-end visu­al­ization becomes an AR or VR experience, a pro­duct configurator, a user manual, a universal web application for desktops and mobile devices.

Here it also becomes clear what potential and cost advantages the Game Engine has for the industry, especially since future developments will certainly take the way via the Game Engine.

Once Game Engine content has been generated, it has an added value that is not only financially noticeable for the industry, but can also point the way into the future.

What are the advantages of the Game Engine

Realtime
The game engine was designed from the scratch for real-time display. It uses the available hardware com­po­nents as efficiently as possible. The real-time allows seamless inter­activity without noticeable delays.
Interactivity
The instantly feedback with interfaces, 3D objects or other participants allowed developments like walk-in 3D worlds, avatars, configurators or simulators.
Simulations
Simulations can be generated complex and in real time by the integrated physics engine. Simulations with AI (Artificial Intelligence) are also possible.
AppDevelopment
The GameEngine is a tool between design and hardwarenear pro­gram­ming. Workspaces & Workflow are known from the game industry and can be well structured and scaled.
Interfaces
The GameEngine has countless interfaces. On the input side we find e.g. interfaces for speech recognition, gesture recognition, AI as well as for different sensors.
Output
Due to their modular structure, once generated content can be output relatively easily to different platforms, e.g. interactive applications for mobile / desktop or universal web-based applications (WebGL).
Augmented & Virtual Reality
AR & VR are completely new forms of experiencing and can become the standard for the representation of reality in the future.
Future Proof
The GameEngine holds an enormous shaping potential for the industry. Its importance will certainly increase, not least because future develop­ments will make more use of the path via the GameEngine.

______ Portfolio Auswahl

Part:01 The Potential of the Oculus Quest outside of gaming
VR
AR Application
Additional Information on a detailed Model
AR Application Medical Instruments
Medical Instruments in their Size and Materiality
Web AR
No app installation required!
Our Stereo CubeMap Solution for Architecture
Virtual Reality
moluma FLOOR 1e
Architekturvisualisierung & VR
moluma FLOOR 1e
Architekturvisualisierung & VR
AKER BRYGGE
Architekturanimation für ein Einkaufszentrum in Oslo.
ParaFlower
Parametrisches Objekt
ParaSurface
Parametrisches Objekt
ParaFlower
Parametrisches Objekt
BUTTERFLY’S MILLENNIUM
BUTTERFLY'S MILLENNIUM Teaser directed by BIDZINA KANCHAVELI
EINSTEINCHEN
Charakterdesign
Erster Platz Animago Award
PAZONGA
Charakterdesign & Animation
Salamon
Charakterdesign & Animation
LMT-Fräser
Produkt-Visualisierung
EINFACHA
Music Clip
Erster Platz Animago Award
CARAVANE

Konzeption und Ausführung des Songs Caravane in der Produktion Voices in the Dark.









Song:
Länge:
Konzept:
Design:
3D:
Texturing:
Compositing/Finalisierung:
Danke an:




Caravane
2min 12sec
Armin Ketter / Terry Rudat
Armin Ketter
Armin Ketter
Nurgül Oruc / Armin Ketter
Armin Ketter
Kaptain Ibi








Coproduction:
Regie / Produktion:
Musik:
Aufführungsort:
Gesamtlänge:
Herstellungsjahr:


DRAMATICO Entertainment / Mindgames Production
Terry Rudat
Mike Batt
Planetarium Hamburg
50 Minuten
2007 / 2008






Tabaluga
Konzeption und Ausführung des Songs Wunderuhr in der Produktion Tabaluga und die Zeichen der Zeit [ 360° FullDome | 2014 ]