From game engine to an universal production machine

Driven by the latest developments and its own rapid evolution, the Game Engine enters areas that seemed unthinkable just a few years ago. Photorealistic HighEnd pictures or entire films, which are produced in real time, are only one field of use. Configurators, simulators, VR headsets, AR devices based on IOS, Android, Windows, Linux can be listed as other examples. For the presentation in any form, the

game engine is increasingly becoming the first address for developers from industry and pro­duc­tion, as it is extremely hardware-oriented, flexible and open. Due to its in­numer­able inter­faces it is able to convert once generated content differently. Thus a high-end visu­al­ization becomes an AR or VR experience, a pro­duct configurator, a user manual, a universal web application for desktops and mobile devices.

Here it also becomes clear what potential and cost advantages the Game Engine has for the industry, especially since future developments will certainly take the way via the Game Engine.

Once Game Engine content has been generated, it has an added value that is not only financially noticeable for the industry, but can also point the way into the future.

What are the advantages of the Game Engine

Realtime
The game engine was designed from the scratch for real-time display. It uses the available hardware com­po­nents as efficiently as possible. The real-time allows seamless inter­activity without noticeable delays.
Interactivity
The instantly feedback with interfaces, 3D objects or other participants allowed developments like walk-in 3D worlds, avatars, configurators or simulators.
Simulations
Simulations can be generated complex and in real time by the integrated physics engine. Simulations with AI (Artificial Intelligence) are also possible.
AppDevelopment
The GameEngine is a tool between design and hardwarenear pro­gram­ming. Workspaces & Workflow are known from the game industry and can be well structured and scaled.
Interfaces
The GameEngine has countless interfaces. On the input side we find e.g. interfaces for speech recognition, gesture recognition, AI as well as for different sensors.
Output
Due to their modular structure, once generated content can be output relatively easily to different platforms, e.g. interactive applications for mobile / desktop or universal web-based applications (WebGL).
Augmented & Virtual Reality
AR & VR are completely new forms of experiencing and can become the standard for the representation of reality in the future.
Future Proof
The GameEngine holds an enormous shaping potential for the industry. Its importance will certainly increase, not least because future develop­ments will make more use of the path via the GameEngine.